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There are a few tweaks here and there, most notably larger text boxes that are quite useful when playing in handheld mode, but the overall changes from the original release are negligible.
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This is a port rather than a remaster or remake, although Aspyr is working on a KOTOR remake at the moment, so players should not expect extra bells and whistles on a 2003 game. This is really the only sticking point that players may have with Knights of the Old Republic on Switch. It doesn't have the same free-flowing feel of modern BioWare games, reliant on invisible dice rolls more at home in older titles like Baldur's Gate, although those who have played the original Dragon Age will find it more palatable than those who have only witnessed the gunplay of the later Mass Effect titles. Its graphical fidelity is understandable for a game nearly 20 years old, but newcomers may find its combat system overly rigid. That said, Knights of the Old Republic does feel its age in a couple of places, namely its presentation and gameplay. There's even an explorable space ship that the player uses, that provides further chances to understand their companions more. Its template will be very familiar to Mass Effect fans, with the player gaining party members and conversing with them to gain their trust, while travelling between different planets as they go about their adventure. Knights of the Old Republic was, at the time, something quite bold from a structural perspective, although it may feel quaint for modern players.